The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Worg
Large Monstrosity Neutral Evil
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
- Environment
- grassland, forest, hill
Traits
Keen Hearing and Smell
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.