The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Troglodyte
Medium Humanoid Chaotic Evil
- Skills
- Stealth +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Troglodyte
- Environment
- underdark
Traits
Chameleon Skin
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The troglodyte makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.