The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Thug
Medium Humanoid Lawful Neutral (Law/Chaos Axis) Chaotic Neutral (Good/Evil Axis) Evil
- Skills
- Intimidation +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Environment
- urban
Traits
Pack Tactics
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit:5 (1d10) piercing damage.