The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm of Quippers
Medium Beast Unaligned
- Damage Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses
- darkvision 60 ft., passive Perception 8
- Environment
- underwater
Traits
Blood Frenzy
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit:14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.