If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spirit Naga
Large Monstrosity Chaotic Evil
- Saving Throws
- Dex +6, Con +5, Wis +5, Cha +6
- Damage Immunities
- poison
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Environment
- underdark
Traits
Rejuvenation
Spellcasting
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips
mage hand
minor illusion
ray of frost
Level 1 (4 slots)
charm person
detect magic
sleep
Level 2 (3 slots)
detect thoughts
hold person
Level 3 (3 slots)
lightning bolt
water breathing
Level 4 (3 slots)
blight
dimension door
Level 5 (2 slots)
dominate person
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit:7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.