While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Quaggoth Thonot
Medium Humanoid Chaotic Neutral
- Skills
- Athletics +5
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Undercommon
- Environment
- underdark
Traits
Wounded Fury
Spellcasting
Innate Spellcasting (Psionics)
The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:
Actions
Multiattack
The quaggoth makes two claw attacks.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.