As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Priest
Medium Humanoid Any Alignment
- Skills
- Medicine +7, Persuasion +3, Religion +5
- Senses
- passive Perception 13
- Languages
- any two languages
- Environment
- urban
Traits
Divine Eminence
Spellcasting
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips
light
sacred flame
thaumaturgy
Level 1 (4 slots)
cure wounds
guiding bolt
sanctuary
Level 2 (3 slots)
lesser restoration
spiritual weapon
Level 3 (2 slots)
dispel magic
spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.