The merfolk can breathe air and water.
Merfolk
Medium Humanoid Neutral
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Aquan, Common
- Environment
- underwater, coastal
Traits
Amphibious
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.