The lizardfolk can hold its breath for 15 minutes.
Lizardfolk Shaman
Medium Humanoid Neutral
- Skills
- Perception +4, Stealth +4, Survival +6
- Senses
- passive Perception 14
- Languages
- Draconic
- Environment
- forest, swamp
Traits
Hold Breath
Spellcasting
Spellcasting (Lizardfolk Form Only)
The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:
Cantrips
druidcraft
produce flame
thorn whip
Level 1 (4 slots)
entangle
fog cloud
Level 2 (3 slots)
heat metal
spike growth
Level 3 (2 slots)
conjure animals (reptiles only)
plant growth
Actions
Multiattack (Lizardfolk Form Only)
The lizardfolk makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends.
Claws (Lizardfolk Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.
Change Shape (Recharges after a Short or Long Rest)
The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.