The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
Lamia
Large Monstrosity Chaotic Evil
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Environment
- desert
Spellcasting
Innate Spellcasting
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit:The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.