The kuo-toa can breathe air and water.
Kuo-toa Whip
Medium Humanoid Neutral Evil
- Skills
- Perception +6, Religion +5
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Undercommon
- Environment
- underdark
Traits
Amphibious
Otherworldly Perception
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Spellcasting
The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips
sacred flame
thaumaturgy
Level 1 (3 slots)
bane
shield of faith
Actions
Multiattack
The kuo-toa makes two attacks: one with its bite and one with its pincer staff.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.
Pincer Staff
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit:5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can't use its pincer staff on another target.