The kuo-toa can breathe air and water.
Kuo-toa Archpriest
Medium Humanoid Neutral Evil
- Skills
- Perception +9, Religion +7
- Senses
- darkvision 120 ft., passive Perception 19
- Languages
- Undercommon
- Environment
- underdark
Traits
Amphibious
Otherworldly Perception
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Spellcasting
The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips
guidance
sacred flame
thaumaturgy
Level 1 (4 slots)
detect magic
sanctuary
shield of faith
Level 2 (3 slots)
hold person
spiritual weapon
Level 3 (3 slots)
spirit guardians
tongues
Level 4 (3 slots)
control water
divination
Level 5 (2 slots)
mass cure wounds
scrying
Actions
Multiattack
The kuo-toa makes two melee attacks.
Scepter
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.
Unarmed Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage.