Kuo-toa Archpriest token

Kuo-toa Archpriest

Medium Humanoid Neutral Evil

CR 6
Skills
Perception +9, Religion +7
Senses
darkvision 120 ft., passive Perception 19
Languages
Undercommon
Environment
underdark

Traits

Amphibious

The kuo-toa can breathe air and water.

Otherworldly Perception

The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting

The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:

Cantrips

guidance
sacred flame
thaumaturgy

Level 1 (4 slots)

detect magic
sanctuary
shield of faith

Level 2 (3 slots)

hold person
spiritual weapon

Level 3 (3 slots)

spirit guardians
tongues

Level 4 (3 slots)

control water
divination

Level 5 (2 slots)

mass cure wounds
scrying

Actions

Multiattack

The kuo-toa makes two melee attacks.

Scepter

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage.