In the first round of a combat, the kenku has advantage on attack rolls against any creature it 3.
Kenku
Medium Humanoid Chaotic Neutral
- Skills
- Deception +4, Perception +2, Stealth +5
- Senses
- passive Perception 12
- Languages
- understands Auran and Common but speaks only through the use of its Mimicry trait
- Environment
- forest, urban
Traits
Ambusher
Mimicry
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:6 (1d6 + 3) piercing damage.