Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Hobgoblin
Medium Humanoid Lawful Evil
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Environment
- underdark, grassland, forest, hill, desert
Traits
Martial Advantage
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit:5 (1d8 + 1) piercing damage.