Gynosphinx token

Gynosphinx

Large Monstrosity Lawful Neutral

CR 11
Skills
Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
psychic
Condition Immunities
charmed, frightened
Senses
truesight 120 ft., passive Perception 18
Languages
Common, Sphinx
Environment
desert

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Spellcasting

Spellcasting

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips

mage hand
minor illusion
prestidigitation

Level 1 (4 slots)

detect magic
identify
shield

Level 2 (3 slots)

darkness
locate object
suggestion

Level 3 (3 slots)

dispel magic
remove curse
tongues

Level 4 (3 slots)

banishment
greater invisibility

Level 5 (1 slots)

legend lore

Actions

Multiattack

The sphinx makes two claw attacks.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) slashing damage.

Legendary Actions

Claw Attack

The sphinx makes one claw attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions)

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.