If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Guardian Naga
Large Monstrosity Lawful Good
- Saving Throws
- Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Damage Immunities
- poison
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
- Environment
- forest, desert
Traits
Rejuvenation
Spellcasting
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips
mending
sacred flame
thaumaturgy
Level 1 (4 slots)
command
cure wounds
shield of faith
Level 2 (3 slots)
calm emotions
hold person
Level 3 (3 slots)
bestow curse
clairvoyance
Level 4 (3 slots)
banishment
freedom of movement
Level 5 (2 slots)
flame strike
geas
Level 6 (1 slots)
true seeing
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit:8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit:The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.