The grimlock can't use its blindsight while deafened and unable to smell.
Grimlock
Medium Humanoid Neutral Evil
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages
- Undercommon
- Environment
- underdark
Traits
Blind Senses
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.