The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Goblin Boss
Small Humanoid Neutral Evil
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
- Environment
- underdark, grassland, forest, hill
Traits
Nimble Escape
Actions
Multiattack
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:3 (1d6) piercing damage.
Reactions
Redirect Attack
When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.