The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Goblin
Small Humanoid Neutral Evil
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
- Environment
- underdark, grassland, forest, hill
Traits
Nimble Escape
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage.