When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Gnoll Pack Lord
Medium Humanoid Chaotic Evil
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
- Environment
- grassland, forest, hill, desert
Traits
Rampage
Actions
Multiattack
The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:5 (1d4 + 3) piercing damage.
Glaive
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:8 (1d10 + 3) slashing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge 5–6)
One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.