The gladiator has advantage on saving throws against being frightened.
Gladiator
Medium Humanoid Any Alignment
- Saving Throws
- Str +7, Dex +5, Con +6
- Skills
- Athletics +10, Intimidation +5
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
- Environment
- urban
Traits
Brave
Brute
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit:11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.