If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Elephant
Huge Beast Unaligned
- Senses
- passive Perception 10
- Environment
- grassland
Traits
Trampling Charge
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit:22 (3d10 + 6) bludgeoning damage.