Drow Priestess of Lolth token

Drow Priestess of Lolth

Medium Humanoid Neutral Evil

CR 8
Saving Throws
Con +4, Wis +6, Cha +7
Skills
Insight +6, Perception +6, Religion +4, Stealth +5
Senses
darkvision 120 ft., passive Perception 16
Languages
Elvish, Undercommon
Environment
underdark

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

Spellcasting

The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:

Cantrips

guidance
poison spray
resistance
spare the dying
thaumaturgy

Level 1 (4 slots)

animal friendship
cure wounds
detect poison and disease
ray of sickness

Level 2 (3 slots)

lesser restoration
protection from poison
web

Level 3 (3 slots)

conjure animals (2 giant spiders)
dispel magic

Level 4 (3 slots)

divination
freedom of movement

Level 5 (2 slots)

insect plague
mass cure wounds

Actions

Multiattack

The drow makes two scourge attacks.

Scourge

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.

Summon Demon (1/Day)

The drow attempts to magically summon a yochlol with a 30% chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.