The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Drow Priestess of Lolth
Medium Humanoid Neutral Evil
- Saving Throws
- Con +4, Wis +6, Cha +7
- Skills
- Insight +6, Perception +6, Religion +4, Stealth +5
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Elvish, Undercommon
- Environment
- underdark
Traits
Fey Ancestry
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Innate Spellcasting
The drow's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
Spellcasting
The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips
guidance
poison spray
resistance
spare the dying
thaumaturgy
Level 1 (4 slots)
animal friendship
cure wounds
detect poison and disease
ray of sickness
Level 2 (3 slots)
lesser restoration
protection from poison
web
Level 3 (3 slots)
conjure animals (2 giant spiders)
dispel magic
Level 4 (3 slots)
divination
freedom of movement
Level 5 (2 slots)
insect plague
mass cure wounds
Actions
Multiattack
The drow makes two scourge attacks.
Scourge
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Summon Demon (1/Day)
The drow attempts to magically summon a yochlol with a 30% chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.