Drow Mage token

Drow Mage

Medium Humanoid Neutral Evil

CR 7
Skills
Arcana +6, Deception +4, Perception +4, Stealth +5
Senses
darkvision 120 ft., passive Perception 14
Languages
Elvish, Undercommon
Environment
underdark

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Spellcasting

The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:

Cantrips

mage hand
minor illusion
poison spray
ray of frost

Level 1 (4 slots)

mage armor
magic missile
shield
witch bolt

Level 2 (3 slots)

alter self
misty step
web

Level 3 (3 slots)

fly
lightning bolt

Level 4 (3 slots)

Evard's black tentacles
greater invisibility

Level 5 (2 slots)

cloudkill

Actions

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Summon Demon (1/Day)

The drow magically summons a quasit, or attempts to summon a shadow demon with a 50% chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.