The cultist has advantage on saving throws against being charmed or frightened.
Cultist
Medium Humanoid Lawful Neutral (Law/Chaos Axis) Chaotic Neutral (Good/Evil Axis) Evil
- Skills
- Deception +2, Religion +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Environment
- urban
Traits
Dark Devotion
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:4 (1d6 + 1) slashing damage.