Cultist token

Cultist

Medium Humanoid Lawful Neutral (Law/Chaos Axis) Chaotic Neutral (Good/Evil Axis) Evil

CR 1/8
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Environment
urban

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:4 (1d6 + 1) slashing damage.