Cult Fanatic token

Cult Fanatic

Medium Humanoid Lawful Neutral (Law/Chaos Axis) Chaotic Neutral (Good/Evil Axis) Evil

CR 2
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)
Environment
urban

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips

light
sacred flame
thaumaturgy

Level 1 (4 slots)

command
inflict wounds
shield of faith

Level 2 (3 slots)

hold person
spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit:4 (1d4 + 2) piercing damage.