The fanatic has advantage on saving throws against being charmed or frightened.
Cult Fanatic
Medium Humanoid Lawful Neutral (Law/Chaos Axis) Chaotic Neutral (Good/Evil Axis) Evil
- Skills
- Deception +4, Persuasion +4, Religion +2
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
- Environment
- urban
Traits
Dark Devotion
Spellcasting
Spellcasting
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips
light
sacred flame
thaumaturgy
Level 1 (4 slots)
command
inflict wounds
shield of faith
Level 2 (3 slots)
hold person
spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit:4 (1d4 + 2) piercing damage.