At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Berserker
Medium Humanoid Chaotic Good Neutral (Good/Evil Axis) Evil
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Environment
- coastal, mountain, hill, arctic, forest, desert
Traits
Reckless
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.