Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) slashing damage.
Bandit
Medium Humanoid Neutral (Law/Chaos Axis) Chaotic Good Neutral (Good/Evil Axis) Evil
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Environment
- coastal, hill, arctic, urban, forest, desert
Actions
Scimitar
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit:5 (1d8 + 1) piercing damage.