Archmage token

Archmage

Medium Humanoid Any Alignment

CR 12
Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +13
Damage Resistances
damage from spells, nonmagical bludgeoning, piercing, slashing (from stoneskin)
Senses
passive Perception 12
Languages
any six languages
Environment
urban

Traits

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips

fire bolt
light
mage hand
prestidigitation
shocking grasp

Level 1 (4 slots)

detect magic
identify
mage armor*
magic missile

Level 2 (3 slots)

detect thoughts
mirror image
misty step

Level 3 (3 slots)

counterspell
fly
lightning bolt

Level 4 (3 slots)

banishment
fire shield
stoneskin*

Level 5 (3 slots)

cone of cold
scrying
wall of force

Level 6 (1 slots)

globe of invulnerability

Level 7 (1 slots)

teleport

Level 8 (1 slots)

mind blank*

Level 9 (1 slots)

time stop
*The archmage casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.