Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
White Dragon Wyrmling
Medium Dragon Chaotic Evil
- Saving Throws
- Dex +2, Con +4, Wis +2, Cha +2
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- cold
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
Actions
Bite
Cold Breath (Recharge 5–6)
The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.