Water Weird token

Water Weird

Large Elemental Neutral

CR 3
Damage Resistances
fire, bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses
blindsight 30 ft., passive Perception 10
Languages
understands Aquan but doesn't speak
Environment
underdark, urban

Traits

Invisible in Water

The water weird is invisible while fully immersed in water.

Water Bound

The water weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit:13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.