The water weird is invisible while fully immersed in water.
Water Weird
Large Elemental Neutral
- Damage Resistances
- fire, bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
- Senses
- blindsight 30 ft., passive Perception 10
- Languages
- understands Aquan but doesn't speak
- Environment
- underdark, urban
Traits
Invisible in Water
Water Bound
The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Actions
Constrict
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit:13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.