The giant can breathe air and water.
Storm Giant
Huge Giant Chaotic Good
- Saving Throws
- Str +14, Con +10, Wis +9, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +9
- Damage Resistances
- cold
- Damage Immunities
- lightning, thunder
- Senses
- passive Perception 19
- Languages
- Common, Giant
- Environment
- coastal, underwater
Traits
Amphibious
Spellcasting
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
Actions
Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit:35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6)
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.