Magical darkness doesn't impede the devil's darkvision.
Spined Devil
Small Fiend Lawful Evil
- Damage Resistances
- cold, bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
Devil's Sight
Flyby
The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Limited Spines
The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:5 (2d4) slashing damage.
Fork
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) piercing damage.
Tail Spine
Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit:4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.