Scarecrow token

Scarecrow

Medium Construct Chaotic Evil

CR 1
Damage Vulnerabilities
fire
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages of its creator but can't speak
Environment
grassland

Traits

False Appearance

While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack

The scarecrow makes two claw attacks.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare

The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.