While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Scarecrow
Medium Construct Chaotic Evil
- Damage Vulnerabilities
- fire
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
- Environment
- grassland
Traits
False Appearance
Actions
Multiattack
The scarecrow makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
Terrifying Glare
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.