The satyr has advantage on saving throws against spells and other magical effects.
Satyr
Medium Fey Chaotic Neutral
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Environment
- forest
Traits
Magic Resistance
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:6 (1d6 + 3) piercing damage.