The slaad has advantage on saving throws against spells and other magical effects.
Red Slaad
Large Aberration Chaotic Neutral
- Skills
- Perception +1
- Damage Resistances
- acid, cold, fire, lightning, thunder
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Slaad, telepathy 60 ft.
Traits
Magic Resistance
Regeneration
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack
The slaad makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (2d4 + 3) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.