The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Pseudodragon
Tiny Dragon Neutral Good
- Skills
- Perception +3, Stealth +4
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 13
- Languages
- understands Common and Draconic but can't speak
- Environment
- mountain, forest, hill, urban, desert, coastal
Traits
Keen Senses
Magic Resistance
The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.