The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.
Pentadrone
Large Construct Lawful Neutral
- Skills
- Perception +4
- Senses
- truesight 120 ft., passive Perception 14
- Languages
- Modron
Traits
Axiomatic Mind
Disintegration
If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack
The pentadrone makes five arm attacks.
Arm
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.
Paralysis Gas (Recharge 5–6)
The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.