The nycaloth has advantage on saving throws against spells and other magical effects.
Nycaloth
Large Fiend Neutral Evil
- Skills
- Intimidation +6, Perception +4, Stealth +4
- Damage Resistances
- cold, fire, lightning, bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- acid, poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 60 ft., passive Perception 14
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
Magic Resistance
Magic Weapons
The nycaloth's weapon attacks are magical.
Spellcasting
Innate Spellcasting
The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:
Actions
Multiattack
The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:18 (2d12 + 5) slashing damage.
Teleport
The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.