When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Myconid Sprout
Small Plant Lawful Neutral
- Senses
- darkvision 120 ft., passive Perception 10
- Environment
- underdark
Traits
Distress Spores
Sun Sickness
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
Fist
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:1 (1d4 - 1) bludgeoning damage plus 2 (1d4) poison damage.
Rapport Spores (3/Day)
A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.