When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Myconid Adult
Medium Plant Lawful Neutral
- Senses
- darkvision 120 ft., passive Perception 11
- Environment
- underdark
Traits
Distress Spores
Sun Sickness
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
Fist
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:5 (2d4) bludgeoning damage plus 5 (2d4) poison damage.
Pacifying Spores (3/Day)
The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores
A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.