When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
Mud Mephit
Small Elemental Neutral Evil
- Skills
- Stealth +3
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Aquan, Terran
- Environment
- swamp
Traits
Death Burst
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
Fists
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:4 (1d6 + 1) bludgeoning damage.
Mud Breath (Recharge 6)
The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.