Marid token

Marid

Large Elemental Chaotic Neutral

CR 11
Saving Throws
Dex +5, Wis +7, Cha +8
Damage Resistances
acid, cold, lightning
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages
Aquan
Environment
underwater, coastal

Traits

Amphibious

The marid can breathe air and water.

Elemental Demise

If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.

Spellcasting

Innate Spellcasting

The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack

The marid makes two trident attacks.

Trident

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet

The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.