Lich token

Lich

Medium Undead Lawful Neutral (Law/Chaos Axis) Chaotic Evil

CR 21
Saving Throws
Con +10, Int +12, Wis +9
Skills
Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances
cold, lightning, necrotic
Damage Immunities
poison, bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 120 ft., passive Perception 19
Languages
Common plus up to five other languages

Traits

Legendary Resistance (3/Day)

If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Spellcasting

Spellcasting

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips

mage hand
prestidigitation
ray of frost

Level 1 (4 slots)

detect magic
magic missile
shield
thunderwave

Level 2 (3 slots)

detect thoughts
invisibility
Melf's acid arrow
mirror image

Level 3 (3 slots)

animate dead
counterspell
dispel magic
fireball

Level 4 (3 slots)

blight
dimension door

Level 5 (3 slots)

cloudkill
scrying

Level 6 (1 slots)

disintegrate
globe of invulnerability

Level 7 (1 slots)

finger of death
plane shift

Level 8 (1 slots)

dominate monster
power word stun

Level 9 (1 slots)

power word kill

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit:10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip

The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.