Magical darkness doesn't impede the lemure's darkvision.
Lemure
Medium Fiend Lawful Evil
- Damage Resistances
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands Infernal but can't speak
Traits
Devil's Sight
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage