The helmed horror has advantage on saving throws against spells and other magical effects.
Helmed Horror
Medium Construct Unaligned
- Skills
- Perception +4
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Damage Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 14
- Languages
- understands the languages of its creator but can't speak
Traits
Magic Resistance
Spell Immunity
The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack
The helmed horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.