The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Hell Hound
Medium Fiend Lawful Evil
- Skills
- Perception +5
- Damage Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can't speak it
- Environment
- underdark, mountain
Traits
Keen Hearing and Smell
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6)
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.