Gnoll Fang of Yeenoghu token

Gnoll Fang of Yeenoghu

Medium Fiend Chaotic Evil

CR 4
Saving Throws
Con +4, Wis +2, Cha +3
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Gnoll
Environment
grassland, forest, hill, desert

Traits

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The gnoll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage.