When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Gnoll Fang of Yeenoghu
Medium Fiend Chaotic Evil
- Saving Throws
- Con +4, Wis +2, Cha +3
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Gnoll
- Environment
- grassland, forest, hill, desert
Traits
Rampage
Actions
Multiattack
The gnoll makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage.