The glabrezu has advantage on saving throws against spells and other magical effects.
Glabrezu
Large Fiend Chaotic Evil
- Saving Throws
- Str +9, Con +9, Wis +7, Cha +7
- Damage Resistances
- cold, fire, lightning, bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
Traits
Magic Resistance
Spellcasting
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:7 (2d4 + 2) bludgeoning damage.