Galeb Duhr token

Galeb Duhr

Medium Elemental Neutral

CR 6
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages
Terran
Environment
mountain, hill

Traits

False Appearance

While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge

If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) bludgeoning damage.

Animate Boulders (1/Day)

The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).